Hey there !
After a moment of fun with the blender, I realized that I need to take a closer look at this program. Scene modeled in a blender, some hard ops, some sculpting and standard modeling. Setup in a blender and initial fun with light. Rig lego guy also in a blender. Later I moved everything to 3ds max and render on vray GPU. Materials mostly made in substance painter.
The wagon model is not mine.